> You can always generate one using LLM if you don’t care about how it actually works.
Lol, right. That might work for some of the runtime parts of a very simple engine, but not the other 90%, especially when you "don't care about how it actually works".
A game engine easily exceeds the complexity of an entire desktop operating system (not necessarily in line count, but in number of features, their diversity and complexity).
Lol, right. That might work for some of the runtime parts of a very simple engine, but not the other 90%, especially when you "don't care about how it actually works".
A game engine easily exceeds the complexity of an entire desktop operating system (not necessarily in line count, but in number of features, their diversity and complexity).