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Comment by flohofwoe | original | What to learn to be a graphics programmer
[−]flohofwoe · 2026-07-02 Thu 08:12 UTC · link
> You can always generate one using LLM if you don’t care about how it actually works.

Lol, right. That might work for some of the runtime parts of a very simple engine, but not the other 90%, especially when you "don't care about how it actually works".

A game engine easily exceeds the complexity of an entire desktop operating system (not necessarily in line count, but in number of features, their diversity and complexity).