Modern APIs make synchronization and resource management a lot more complex. Used correctly they result in better performance; used incorrectly...
That being said, "nowadays" most studios just throw shit at UE5 and get it over with. It's obvious from how terrible many games run that they don't have a rendering engineer on the payroll.
That being said, "nowadays" most studios just throw shit at UE5 and get it over with. It's obvious from how terrible many games run that they don't have a rendering engineer on the payroll.