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Comment by qingcharles | original | What to learn to be a graphics programmer
[−]qingcharles · 2026-07-01 Wed 23:56 UTC · link
Right. Most of the clever stuff that Carmack is famous for moved from software into hardware.

By argument about not getting into graphics programming is different -- are 3D engines, with their vertices and textures, going to even exist a few years from now? Or will everything be rendered directly by an AI world model? How much code will a game contain, or will it simply exist in a series of cleverly-worded prompts?