I had some difficulties making sense of _color_ in context of graphics programming, especially transfer functions (sometimes misleadingly called tone mapping).
Color is so difficult. That's a good article. A graphics programmer should absolutely have an understanding of color. It's getting really hard now that games also implement HDR features, which few can understand. Great video on the problems here:
sometimes is an understatement there. It took me like a decade to get that shit right. Graphics in general seems to suffer from bad explanations repeated everywhere. We need more authoritative textbooks.
Good article on color management in general, which has a great intersection with foundations needed for graphics programming: https://chrisbrejon.com/cg-cinematography/chapter-1-color-ma...
https://www.youtube.com/watch?v=6hAVA6_Sczs
sometimes is an understatement there. It took me like a decade to get that shit right. Graphics in general seems to suffer from bad explanations repeated everywhere. We need more authoritative textbooks.