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Comment by ivanjermakov | original | What to learn to be a graphics programmer
[−]ivanjermakov · 2026-07-01 Wed 23:18 UTC · link
I had some difficulties making sense of _color_ in context of graphics programming, especially transfer functions (sometimes misleadingly called tone mapping).

Good article on color management in general, which has a great intersection with foundations needed for graphics programming: https://chrisbrejon.com/cg-cinematography/chapter-1-color-ma...

[−]qingcharles · 2026-07-02 Thu 00:02 UTC · link
Color is so difficult. That's a good article. A graphics programmer should absolutely have an understanding of color. It's getting really hard now that games also implement HDR features, which few can understand. Great video on the problems here:

https://www.youtube.com/watch?v=6hAVA6_Sczs

[−]yunnpp · 2026-07-02 Thu 01:14 UTC · link
> sometimes misleadingly called tone mapping

sometimes is an understatement there. It took me like a decade to get that shit right. Graphics in general seems to suffer from bad explanations repeated everywhere. We need more authoritative textbooks.

[−]teddyh · 2026-07-02 Thu 01:52 UTC · link
I again feel compelled to link to the quite excellent Color FAQ: <https://poynton.ca/pdf/ColourFAQ.pdf>